Your citizens ride bikes now. Bicycles are a fourth way to get around, next to walking, the car and the bus
Not everyone rides: a third of your citizens never will, about half only ride where bike lanes take them, and about one in ten rides any street
A cyclist takes no parking space, pays no fuel or fare and never sits in a traffic jam
Bike lanes put jobs within reach of people without a car
Car owners who could ride instead feel the car’s license and parking fees, and with high fees they sell the car instead of leaving the city
Cyclists ride the bike lanes in the city, fewer at night
The newspaper notices when cycling takes off in your city
Streets
You can now have different types of streets: with or without bike lanes, with or without street parking. The street configuration affects how wide they are, narrow (10m), normal (20m) or wide (30m)
Narrow streets cost less maintenance, wide ones more
Bridges are as wide as their street and carry its layout
A drag that turns a corner can bend the other way: hold Shift, or LB/RB on a gamepad
Your saved cities keep every street as street parking, just as before
Traffic simulation is much faster: trips simulate up to 60% faster, and cars, buses, walkers and cyclists take less time to draw.
Garages and parking
Corporate towers and shopping centers have their own underground parking. And houses have garages.
Parking spaces in buildings are for the building’s residents, workers and customers.
Citizens no longer buy cars when their residence or block is without good parking.
The inspector shows capacity and usage of building parking in its busiest day of the week and how many spaces it was short
Companies with problems with parking lose productivity or customers more precisely and it’s shown as an event in the company ledger
Buildings with underground parking can’t be built on low ground near the sea, where it would flood
Shopping
New Shopping Mall: a big regional mall in Art Deco, Brutalist or Modernist style
The old mall is now the Department Store, with three new looks: Neoclassical, Brutalist and Modernist
Fixes
Fixed crime finding no streets in cities brought over from 1.x: street muggings, vandalism and assaults are back, and crime stories name the street again
Fixed street parking being undercounted in some blocks
Fixed road upkeep charging the same however much street a road tile held
Fixed buildings at the edge of a block missing the road in front of them
Fixed bridge piers, railings and lamps, and cars on ramps, standing off their deck on some bridges
Fixed promenade trees standing on the kerb, and promenade walkers favoring the wrong buildings
Bus stops can go on any street
A gift building that was demolished or burned down can be rolled or bought again
Fixed a loading screen that could stay stuck at “Terrain received”: the game now falls back to WebGL2
Fixed the loading screen hanging, instead of showing “Graphics could not start”, on computers where graphics are disabled